Software you can
put in front of

customers.

Web, mobile, SaaS and AI — built by the people on the first call. Four years in market. Still reachable after launch.

4+
Years in market
6
Service lines
1 day
Typical first reply
US · UK · EU
Markets served
A product team working around a table

Partners

Companies we have built with

How we run

What it looks like to work with us

Three habits that do not change from project to project. They are how the week is built — who you talk to, what you see, and what happens after launch.

Engineers working through a product problem together

Who you talk to

The people on the first call write the code

You are not handed to an account manager after the sale. The same two or three engineers stay on the work — architecture, pull requests, and the weekly demo. If something is off, you hear it from them.

A team reviewing the live product on screen

How you see progress

Working software every week, not a status deck

Each week you get something you can click: a flow, a screen, a fix in the repo you own. If a week was thin, we say so on the Monday. Slides without software are not a progress report.

A review after the product is in use

After go-live

Launch is not the end of the relationship

Go-live is when the real questions start — a bug in production, a change in the business, a new hire who needs the code. We leave notes, tests, and a shape another engineer can follow. If you want us to stay, we can.

Services

What we take on

Six lines of work. Same team on architecture and delivery, so you are not coordinating a pile of vendors.

All services

How we work

Four stages, from first call to production

This is not a two-month black box. You see the work as it happens, you can stop after discovery, and the people on the first call stay on the build.

The stages overlap on purpose. Design starts as soon as the first slice is clear. Build does not wait for a perfect file. Scale is already in mind while we ship the first version — we just do not overbuild it on day one.

  1. 01

    Discover

    We write down the job before anyone opens a code editor.

    The first conversations are about the product, not a stack. Who it is for, what already exists, what must not break, and what “done” would actually look like. If the brief is messy, that is normal — we ask until it is specific enough to build against.

    You get a written shape of the work: what is in, what is out, a first slice, risks, and a way of working. You can take it or leave it. We would rather stop here than start a build nobody believes in.

    What you leave with

    • A short written scope and success criteria
    • What is in, what is out, and what can wait
    • A first slice you could ship and learn from
    • How we will talk, demo, and decide
    A workshop where the job gets written down before the build starts
  2. 02

    Design

    You can argue with the product while it is still cheap to change.

    We turn the scope into something you can click: flows, screens, and the few components that will repeat. The point is not a pretty file. It is to find the awkward bits — empty states, permissions, the third tap nobody thought about — before they become tickets.

    If a static prototype is not enough, we spike it in the real stack. You review with the people who will use it, not only the people who commissioned it. When we agree, that file is what we build. It does not go into a void.

    What you leave with

    • Clickable flows and the core screens
    • A small design system, not a 200-component kit
    • Open questions named, not hidden in comments
    • A build sequence that matches the first slice
    Design tools on a desk — screens get argued with before they become tickets
  3. 03

    Build

    Working software every week. You see it, you try it, we adjust.

    The people in the kickoff are the people writing the code. You get a repo you control, a weekly demo of something you can click, and one place for decisions. If a week was thin, we say so. Status without working software is not a progress report.

    Tests, logging and a way to ship go in as we go — not as a cleanup at the end. If something is off, we catch it while it is still small. Scope can change; we write the trade-off down so the invoice does not become the surprise.

    What you leave with

    • A repo, environments and a release path you own
    • Weekly demos of working software
    • Written decisions, not a chat history nobody can find
    • Quality and monitoring in the product, not a later project
    An engineer in the work — the people on the first call stay on the build
  4. 04

    Scale

    Launch is not the end of the relationship.

    Go-live is when the real questions start: a bug in production, a change in the business, a new person on your team who needs to understand the code. We harden what is already running, measure what matters, and keep shipping the next slice if you want us on it.

    You should be able to take the product in-house. Architecture, tests and notes stay with you. If you want us to stay, we will. If you do not, you should not feel trapped.

    What you leave with

    • A production system you can operate
    • Handover notes your engineers can follow
    • The next slice scoped, if you want to continue
    • Support that answers, not a ticket void
    A busy floor after go-live, when the real questions start

Clients

What it is like to work with us

People in the US, UK, Europe, the Gulf and Pakistan. Same habit on our side: we answer, we show the work, we do not disappear.

Boston
We had already burned a quarter with a vendor who sent a new face every week. With Lyro Code it was the same two people on the call, the repo was ours from day one, and when a week was thin they said so on the Monday — not in a status deck on Friday.
Megan WalshHead of Product · Boston, United States

Megan Walsh, Boston, United States

Tell us what you are building.

We usually reply within one business day. Email info@lyrocode.com if you would rather skip the form.

A working session — the conversation that starts the build